Should Tomb Raider Have a Future?
#1
Posted 23 April 2009 - 01:44 PM
I recently did an interview for a gaming website with questions related to this (I'll let you know when it's out and on what site) so I wanted to see what everyone else thinks.
#2
Posted 23 April 2009 - 03:20 PM
CD & Eidos Square Enix - MAKE A TOMB RAIDER GAME WHICH IMPROVES EVERYTHING WE'RE BANGING ON ABOUT: COVER SYSTEM, BETTER COMBAT, BETTER AI, NEW STORY AND IT'LL BE GOOD!
#3
Posted 23 April 2009 - 03:20 PM
v
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R.I.P
TOMB RAIDER GAMES
STARTED OF GOOD, GOT A BIT BETTER, THEN DECLINED.
(I don't what it to end this way!)
#4
Posted 23 April 2009 - 06:05 PM
#5
Posted 23 April 2009 - 06:20 PM
#6
Posted 23 April 2009 - 09:01 PM
The problem is that TR doesn't stand out as being different any more - compared to 1996 (not that I knew anything about it then) it's become a bit... mediocre. Back then, 3D was new and female lead characters were new. So if TR is to be kept alive and well (not just alive... barely) there needs to be new innovations that keep it apart from other games. Easier said than done, but certainly the shiny graphics, dumbing down the puzzles and wasting time messing around with the size of her breasts isn't enough.
For once I won't say I could personally do a better job (I'm not creative enough), but there has to be someone who can. Eidos (I refuse to call 'em Square whatever) just has to find them
"Oh yes, highly inconvenient having 'abominations' running around loose isn't it?"
#7
Posted 24 April 2009 - 12:21 AM
if CD is going to put some actual effort into keeping the series aloft like with Legend then sure I'd be happpy to raid tombs once again!
in all honesty Eidos should give core a second chance, they were just down on their luck when they made chronicles and AoD. Just think of how awesome they were when they made the original 4 (and director's cuts). they were long, simple, orignal, FUN, and challenging games that made you proud (and happy) to own. if they were awesome back then just hink how spectacular they'd be with HD grapics and highly sophisticated AI.

rule I live by:if it's worth doing, it's worth overdoing
#8
Posted 24 April 2009 - 08:06 AM
Shame it's a bit late for that, what with Core being dead an' all...
"Oh yes, highly inconvenient having 'abominations' running around loose isn't it?"
#9
Posted 24 April 2009 - 12:38 PM
Over here in Aus if you have TR games you are not considered as a 'loser'. I just think it's stupid that people are stereotypical about what games people play and if they're cool or not. I think people should get over it and not judge people by the games they play, I mean, it's all a bit silly isn't it?
Yes, I do think Tomb Raider has a futre, but Crystal Dynamics really need to open up to large, dramatic changes. Sure they did in Legend and Anniversry, but it's all get a bit old isn't it? It can't be the same for to long.
#10
Posted 24 April 2009 - 02:16 PM
wah? they're not dead they were purchased by rebellion (allthough that would make it diffucult for eidos to aproach core with the proposition now that rebellion is in the way).

rule I live by:if it's worth doing, it's worth overdoing
#11
Posted 24 April 2009 - 03:40 PM
Way I see it, it's pretty much the same thing. You won't find any new games being released under the Core brand - it's all Rebellion, and most of the original TR team left before Core was even sold. So what I'm saying is there can't be a "second chance" for Core like a return to the good old days, because they just don't exist that way any more.
"Oh yes, highly inconvenient having 'abominations' running around loose isn't it?"
#12
Posted 24 April 2009 - 08:56 PM
Is that an ancient tibetan ritual dagger in your pocket?.. Maybe I'm just pleased to see you...
<a href="http://uk.playstation.com/psn/profile/mattymiller05/" target="_blank"> <img src="http://mypsn.eu.playstation.com/psn/profile/mattymiller05.png" border="0" class="linked-sig-image" /> </a>
#13
Posted 25 April 2009 - 05:52 PM
Thats why I think tomb raider still hasn't turned into a next-gen game. I think it hasn't evolved as well as it should of done and also as well as other next-gen games. You just seem to able to do more things on different games on the xbox, ps3 or perhaps the wii. Tomb raider is pretty much the same.
This maybe to why they took that radical step with Angel of Darkness by turning Lara into a right weirdo wandering around Paris collecting silly paintings. Its because it was so incredibly different from the previous games. AOD lost tomb raider a lot of fans... its true, I know there a lot of people on this forum who love AOD but you've got to be honest, thats why people daren't buy the new tomb raider games cause they might be just as weird as AOD and they lost their faith in TR after AOD.
Legend and anniversary were fantastic I thought but everyone was expecting TRU to be bursting out of its Legend/anniversary format and be a completly different game! But it wasn't, that might be why people don't like Underworld very much. Because they may have been expecting something much more.
I think tomb raider can be revived, especially if CD/square enix sort out everything Mikeyy listed and also A much longer plot and Game something a bit like TRLR really really long, but you just can't stop playing it. Do you know what I mean?
Sorry for rambling.
#14
Posted 26 April 2009 - 11:29 PM
#15
Posted 27 April 2009 - 05:36 AM
Well said
#16
Posted 27 April 2009 - 06:54 PM
Not really, I speak for a few of us and thats the problem, being more like th classics will just make it worse, yes they were good for the time but at the moment you have to make a stellar game or it won't be accepted. Seriously they need to start from stratch, just keep lara, and make all the gameplay from the ground up of today's standard.
Is that an ancient tibetan ritual dagger in your pocket?.. Maybe I'm just pleased to see you...
<a href="http://uk.playstation.com/psn/profile/mattymiller05/" target="_blank"> <img src="http://mypsn.eu.playstation.com/psn/profile/mattymiller05.png" border="0" class="linked-sig-image" /> </a>
#17
Posted 14 May 2009 - 10:11 PM
take a look at how well complete overhalls worked for the spyro series.....

rule I live by:if it's worth doing, it's worth overdoing
#18
Posted 15 May 2009 - 04:43 PM
Well that was because it changed hands from insomniac to a random Vivendi studio (poo).
Is that an ancient tibetan ritual dagger in your pocket?.. Maybe I'm just pleased to see you...
<a href="http://uk.playstation.com/psn/profile/mattymiller05/" target="_blank"> <img src="http://mypsn.eu.playstation.com/psn/profile/mattymiller05.png" border="0" class="linked-sig-image" /> </a>
#19
Posted 17 May 2009 - 12:06 AM
the point still remains though, a complete overhall is risky because the game might turn out to be utter junk when a decnt formula was used in the last game.
In my opinion they should just stick with the engines of their good games but touch it up so it isn't the exact same thing. it worked with anniversary and TR2

rule I live by:if it's worth doing, it's worth overdoing
#20
Posted 18 May 2009 - 09:50 PM
the point still remains though, a complete overhall is risky because the game might turn out to be utter junk when a decnt formula was used in the last game.
In my opinion they should just stick with the engines of their good games but touch it up so it isn't the exact same thing. it worked with anniversary and TR2
But Eidos don't need to think about the fans, they need to think about their revenue, sticking to an old formular for over 10 years is so boring! They need to shake it up abit, Eidos wants a bigger audience, becuase unfortunatly they aren't going to cater to the fans if they are losing money. Spyro is different, e.g. when has sierra ever made a decent game and theres only so much you can do with that character, partly why Isomniac gave up the franchise. Tomb Raider needs to get with the times e.g. online play and better network intergration (e.g. content for HOME and better more thought out acheivements/trophies). Also the engine that TR:U was running on was pretty awful, look at Uncharted's, its got such a solid engine that was built from the ground up.
Is that an ancient tibetan ritual dagger in your pocket?.. Maybe I'm just pleased to see you...
<a href="http://uk.playstation.com/psn/profile/mattymiller05/" target="_blank"> <img src="http://mypsn.eu.playstation.com/psn/profile/mattymiller05.png" border="0" class="linked-sig-image" /> </a>

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