QUOTE (Matt Freaking Miller :D @ May 18 2009, 10:50 PM) <{POST_SNAPBACK}>
But Eidos don't need to think about the fans, they need to think about their revenue, sticking to an old formular for over 10 years is so boring! They need to shake it up abit, Eidos wants a bigger audience, becuase unfortunatly they aren't going to cater to the fans if they are losing money. Spyro is different, e.g. when has sierra ever made a decent game and theres only so much you can do with that character, partly why Isomniac gave up the franchise. Tomb Raider needs to get with the times e.g. online play and better network intergration (e.g. content for HOME and better more thought out acheivements/trophies). Also the engine that TR:U was running on was pretty awful, look at Uncharted's, its got such a solid engine that was built from the ground up.
Quite agree - they should try and get back to basics though - I've been banging on about this for a while but what about episodes instead of one big game? Released every 3 months or so, similar to the TRU DLC but available for all platforms equivalent to a couple of (good sized) levels. It would give them a little bit of tweaking time (not major) to change things in future episodes and just as much revenue but a bit more spread out

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