Maybe CD Just Isn't Capable?
#1
Posted 01 June 2009 - 05:29 PM
Take a look at TR3's Antarctica level for example. It's quite complex and has thousands of spots to explore. CD's games are easy to navigate, in fact, there's only ever really one route to take.
What do you think? Think they need to bring in some expert level designers?
#2
Posted 01 June 2009 - 06:21 PM
Yes I agree with you that CD´s levels are too linear, I thought after reading the previews of TRU that they had learned, it sounded like Mexico
was gonna be this huge non linear level but it ended up pretty linear after all so I was rather disappointed with that level. TRIII was to hard
for me at places though so I want something in between.
#3
Posted 01 June 2009 - 07:24 PM
"Oh yes, highly inconvenient having 'abominations' running around loose isn't it?"
#4
Posted 01 June 2009 - 09:31 PM
#5
Posted 01 June 2009 - 09:44 PM
#6
Posted 03 June 2009 - 06:04 PM
#7
Posted 03 June 2009 - 09:31 PM
Er, we do? How does making more demanding cut scenes and FMVs save money?
"Oh yes, highly inconvenient having 'abominations' running around loose isn't it?"
#8
Posted 04 June 2009 - 10:29 AM
fmv's were a lot smoother during TR1-AOD. Or have you not noticed the slip
#9
Posted 04 June 2009 - 04:22 PM
"Oh yes, highly inconvenient having 'abominations' running around loose isn't it?"
#10
Posted 04 June 2009 - 04:39 PM
I didn't know that! Thanks for posting Mintra
#11
Posted 04 June 2009 - 05:34 PM
#12
Posted 05 June 2009 - 11:14 PM
#13
Posted 05 June 2009 - 11:36 PM
Personally I think the cutscenes should be prerendered like RE5. It allows developers to add in effects that the game engine can't by editing. Uncharted did this wonderfully, and whilst the prerender is playing the game can load behind!
Is that an ancient tibetan ritual dagger in your pocket?.. Maybe I'm just pleased to see you...
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#14
Posted 24 August 2009 - 04:21 PM
Gaming has changed in the past 10 years and an open world like we saw in Tomb Raider 3 or Last Revelation is unthinkable. A game like that might please hardcore Tomb Raider fans but would not appeal to a large audience.
I thought Underworld was much more open than Legend and I praise Crystal Dynamics for taking the risk. Adventure games are a dying breed - the vast majority of successful games nowadays are action-driven First Person Shooters, hack n slashers, or Wii-type party games.
I'm not saying Underworld was a perfect game - there were some major engine problems and control/camera problems, but in terms of direction I thought Crystal Dynamics nailed it.
I have complete faith in the company sticking with Tomb Raider, and I still completely back Eidos's decision to take the franchise away from Core.
#15
Posted 25 August 2009 - 12:59 PM
Those styles of games would be perfect with the new graphics - they really need to get rid of those invisible walls. I feel so constricted playing because you really can't explore everywhere you want to. In older TR games you could, and even though they seldom went anywhere, it was still fun to explore!
I thought Underworld was much more open than Legend and I praise Crystal Dynamics for taking the risk. Adventure games are a dying breed - the vast majority of successful games nowadays are action-driven First Person Shooters, hack n slashers, or Wii-type party games.
You say that an open world like the classics would be unthinkable, but then you say Underworld was much more open than Legend - in a positive way. Please explain...
#16
Posted 25 August 2009 - 08:09 PM
You say that an open world like the classics would be unthinkable, but then you say Underworld was much more open than Legend - in a positive way. Please explain...
Yeah - it's not impossible if you try
#17
Posted 25 August 2009 - 08:10 PM
Why don't they try then? LOL
Is that an ancient tibetan ritual dagger in your pocket?.. Maybe I'm just pleased to see you...
<a href="http://uk.playstation.com/psn/profile/mattymiller05/" target="_blank"> <img src="http://mypsn.eu.playstation.com/psn/profile/mattymiller05.png" border="0" class="linked-sig-image" /> </a>
#18
Posted 25 August 2009 - 08:22 PM
Cos they're CD
#19
Posted 29 August 2009 - 10:23 PM
#20
Posted 02 September 2009 - 03:09 PM

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