Demo (Extended) 15 minutes from the new Tomb Raider 2012. It is seen more quality, better graphics. It's impressive
Source: User XaveCroft of Tomb Raider Fans Forums/@isaalacrymosaa of Twitter
http://e3.gamespot.c...tag=content_nav
The demo begins in the time 6:04:48
Soon I'll upload the youtube video
EDIT
Download in HD from GameSpot: http://www.gamespot....060911_2800.mp4
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Extended Demo TR 2012 (15 minutes)
#2
Posted 10 June 2011 - 09:09 AM
^Thanks for posting this
It looks more interesting played in full but Lara moves so fast
and a bit jerky, it makes her look like a monkey. Unless it's just my PC. Also, I hope they're as good as their word and we'll have all these open environments they keep talking about; as long as they've got rid of at least some of the invisible walls that is 
EDIT:
Oh! An Easter Egg:

Tom Hanks woz 'ere
And I was only thinking about Castaway when I watched the first "condensed" clip
Sorry for the poor pic quality BTW.
EDIT:
Oh! An Easter Egg:

Tom Hanks woz 'ere
And I was only thinking about Castaway when I watched the first "condensed" clip
Sorry for the poor pic quality BTW.
"I Semerkhet, High Priest of Horus..."
#3
Posted 10 June 2011 - 07:01 PM
As Agustin Tweeted to me, the demo is available to watch on YouTube now so check it out there if you're having troubles downloading 
So after watching it I definitely preferred seeing the longer version. We were told the 5 minute had been condensed for show purposes but everyone really should see this extended version.
It's obviously extremely linear but this cave section really acts as the training level. I hope the helper icons (where to light things) goes once this level is finished.
Your thoughts?
So after watching it I definitely preferred seeing the longer version. We were told the 5 minute had been condensed for show purposes but everyone really should see this extended version.
It's obviously extremely linear but this cave section really acts as the training level. I hope the helper icons (where to light things) goes once this level is finished.
Your thoughts?
#4
Posted 14 June 2011 - 02:29 PM
Extended GamePlay in HD, no interruptions
Part 1: http://e3.gamespot.com/video/6318809
Part 2: http://e3.gamespot.com/video/6318812
Greetings.
Part 1: http://e3.gamespot.com/video/6318809
Part 2: http://e3.gamespot.com/video/6318812
Greetings.
#5
Posted 15 June 2011 - 11:31 AM
Now I've seen this on youtube I can see the difference between normal gameplay and the quicktime events.
I don't mind these as a kind of novelty but I hope we're not forced to use them. I agree about this part being linear and the hints but as Katie says, this is hopefully because it's the training level. I wish hints were completely optional though. I long for the good old days when there were no hints whatsoever and you could spend hours, days, or even weeks (TR3? or was that just me
) using your brain
looking for a way to move forward in the game, but I suppose AOD was already moving into the hints system with the hand icon thingy. I think if there have to be hints then Last Revelation's version was the best, with Lara giving a meaningful look in a particular direction.
"I Semerkhet, High Priest of Horus..."
#6
Posted 15 June 2011 - 07:29 PM
Amulet, on 15 June 2011 - 11:31 AM, said:
Now I've seen this on youtube I can see the difference between normal gameplay and the quicktime events.
I don't mind these as a kind of novelty but I hope we're not forced to use them. I agree about this part being linear and the hints but as Katie says, this is hopefully because it's the training level. I wish hints were completely optional though. I long for the good old days when there were no hints whatsoever and you could spend hours, days, or even weeks (TR3? or was that just me
) using your brain
looking for a way to move forward in the game, but I suppose AOD was already moving into the hints system with the hand icon thingy. I think if there have to be hints then Last Revelation's version was the best, with Lara giving a meaningful look in a particular direction.
Agreed completely! Training levels are fine to get a grasp of the controls, etc but that's why I always loved Lara's mansions. You could do it at your own speed, she'd walk you through it, and it didn't interrupt or cheapen game play. I'm hoping like you said, that the hints will be in the first level only. Apparently it's your choice to turn on the "survival instinct" but even having it there seems to make the game easier right off the bat.
Like you said, I miss the days of being stuck for weeks! That was all part of it. Pulling out your hair until you figured it out and the big reward of finally solving it. They say puzzles will be better in this game, so I'm hoping that'll be true.
The level designers at Core just seemed to get it. I've always thought hiring some old guys to help build the levels for Crystal would be extremely beneficial to the games. We need to relay to them that we actually like being stuck on puzzles and getting lost!
#7
Posted 16 June 2011 - 02:30 PM
Getting some of the old Core team members to work on the new games would be a good idea
I know some TR fans have said that TR was never a mainstream game and that's what CD are trying to make it to bump up sales. I've never played any games other than TR so I've nothing else to compare it with, but CD's TRs seem to me to be more, or even all about beating the game and getting to the end, rather than exploration and making the player feel as if they've been on a long journey with Lara like the classics did. Add to that the time trials and it seems like you could play a CD TR in five minutes as long as you can manage the "cool/gimmicky" moves they've included: instant gratification and then it's on to the next game.
On the other hand, if they at last had better gameplay so we got stuck more often they'd also have to have bigger and better levels to explore while we were stuck. And less invisible walls to stop us doing it.
Bit of a rant
And I prefer the mansion training levels too.
On the other hand, if they at last had better gameplay so we got stuck more often they'd also have to have bigger and better levels to explore while we were stuck. And less invisible walls to stop us doing it.
"I Semerkhet, High Priest of Horus..."
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